Let us say something about a category we just introduced: super-duper design. This is design that really would change things in a what that everybody may be absolutely happy with (except those who are unhappy with the idea that everybody could be happy with anything.) Happy in the sense that it would produce a real, substantive positive change in our lives and that there will no ethical or economic objection or to change. (A design that forces everyone to speak and read English is not going to satisfy this idea of making happy; a design that creates simultaneous translation from and to each language on the planet would not be economically viable; cases are easy to come by here.) Here is a couple of examples of super-duper design.
English orthography: replace ‘ph’ with ‘f’, use a single way to spell the sound ‘o’, have a single sound correspond to ‘ough’ (and not two, as in ‘though’ and ‘tough’), and so on.
Numerals in English: instead of ‘eleven’, use ‘one ten one’ (as in Chinese, and similarly to what English already does for ‘two-hundred-two’), get rid of irregular numerals (‘twenty’, ‘seventeen’, etc.)
The two changes will have considerable impact: a gain in written language acquisition that is measured in months if not years, and a gain in arithmetic acquisition, respectively. Will they happen? No. Actually, it is not accurate to say that they will make everybody happy. But can’t we at least get the conversation started?
Be it on the way we design a multiplication table or on how we display a text to maximize accessibility, on how we treat patents and monopolies or on digital tradeoffs, on urban landscaping or on how we protect kids from bumping their heads into corners, these conversations are relevant. If we see philosophy as negotiation of the complexity of the human experience we can imagine design as its phenotype. In a more and more interconnected, global society driven by technology, the need for conversations, even when they start as design errands, is real.